by Ernest Cline
Published April 12, 2016
MY GOODREADS RATING 4.5/5 STARS
(Thanks to Bloggingforbooks.com, I received a
copy of this book to review)
GOODREADS SYNOPSIS:
Zack Lightman has spent his life dreaming.
Dreaming that the real world could be a little more like the countless
science-fiction books, movies, and videogames he’s spent his life consuming.
Dreaming that one day, some fantastic, world-altering event will shatter the
monotony of his humdrum existence and whisk him off on some grand space-faring
adventure.
But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.
And then he sees the flying saucer.
Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?
At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.
And then he sees the flying saucer.
Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?
At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
MY THOUGHTS:
This book was so amazing. It met and exceeded
all my expectations. The story was fascinating and made my love for this author
even larger than after I read Ready Player One. You definitely can’t compare
this book to Ready Player One, because it is completely different. I did notice
I still love Ernest Cline’s writing style.
This book was very unique. I'm not the largest
fan of science fiction books but this book has definitely changed my mind. I’m
glad that this is a standalone, since lately I’ve noticed many books are series
and sometimes you just want one book to wrap it all up, and this one definitely
does just that.
I would recommend this book to any
fans of Science Fiction, or if you just want to give this genre a try.
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